|Shot #||Location||Shot type||Camera angle||Camera movement||Shot description|
|#1||Woods||Establishing mid shot||Eye level||Tilt downwards||Establishing shot showing the woods.|
|#2||Woods||Establishing close up||Eye level||Focus change onto tree||Establishing shot showing the woods.|
|#3||Woods||Establishing long shot||Low angle||Pans round the trees from a central pivot.||Establishing shot showing the woods.|
|#4||Woods||Establishing extreme close up||Eye level||Camera is static||Establishing shot showing the woods.|
|#5||Woods||Establishing Medium angle||Eye level||Camera pans round to the right||Establishing shot showing the woods.|
|#6||Woods||Close up||High angle||Camera is static||Shows the protagonists foot running.|
|#7||Woods||Long shot||Eye level||Camera is static||Shows the protagonist running from behind.|
|#8||Woods||Long shot||Eye level||Camera is static, focus on tree that is close||Shows protagonist running from in front.|
|#9||Woods||Long shot||Eye level||Camera is static||Shows protagonist running from the side|
|#10||woods||Mid shot||Eye level||Camera is static||Shows the protagonist stopping|
|#11||woods||Long shot||High angle||Camera is hand moved around a tree to seem creepy, as if someone is watching||Close up focus on tree with protagonist in the background.|
|#12||woods||Close up||Eye level||Camera is static||Shows protagonist confused.|
|#13||woods||Long shot||Eye level||Tracking shot||Watches protagonist explore noise|
|#14||woods||Long shot||Eye level||Tracking shot||Watches protagonist explore noise|
|#15||woods||Mid/close up||Low angle||Close up focus||Protagonist shocked at body, antagonist out of focus behind.|
|#16||woods||Mid shot||Eye level||Tracking shot||Protagonist starts to run|
|#17||woods||Close up||High angle||Camera is static||Protagonist foot stepping back|
|#18||woods||Mid shot||Eye level||Tracking shot||Protagonist starts to run|
|#19||woods||Close up||High angle||Camera is static||Antagonists foot steps forward|
|#20||woods||Long shot||Eye level||Tracking shot||Protagonist runs towards camera|
|#21||woods||Long shot||Eye level||Static shot||Both characters run away from camera|
|#22||woods||Long shot||Eye level||Tracking shot||Protagonist runs towards camera|
|#23||woods||Mid shot||Eye level||Static shot||Protagonist hits tree|
|#24||woods||Long shot||Eye level||Static shot||Protagonist walks into clearing|
|#25||woods||Long shot||Eye level||Static shot||The two face to face|
|#26||woods||Mid shot||Low angle||Tracking shot||Antagonist swinging weapon|
|#27||woods||Close up||High angle||Camera static||Protagonist laying there|
|#28||woods||woods||High angle||Camera static||Protagonist being dragged off|
-The florescent running jacket is a very bright colour and therefore represents the runners every day intentions of being a normal member of society and wants to be seen as a sense of safety.
-bright coloured shoes give the same effect as the jacket but also gives the character the representation of being sporty.
-the bright coloured running joggers also make the character seem happy because of the bright colours.
-the headphones will be used to represent a change between diegetic and non diegetic sound by having the protagonist taking them off of his head.
– heavy work boots are to represent an antagonist who works outside with a manual job that requires heavy boots.
-the tool belt is dark and also like the boots, presents manual labour.
-the bandanna covering the face makes the antagonist seem hidden and mysterious. The audience therefore is more intrigued by the character.
-The long dark coat makes the character less visible as it is very dark and therefore more mysterious, as if the character is concealing something.