Shot list:

Shot # Location Shot type Camera angle Camera movement Shot description
#1 Woods Establishing mid shot Eye level Tilt downwards Establishing shot showing the woods.
#2 Woods Establishing close up Eye level Focus change onto tree Establishing shot showing the woods.
#3 Woods Establishing long shot Low angle Pans round the trees from a central pivot. Establishing shot showing the woods.
#4 Woods Establishing extreme close up Eye level Camera is static Establishing shot showing the woods.
#5 Woods Establishing Medium angle Eye level Camera pans round to the right Establishing shot showing the woods.
#6 Woods Close up High angle Camera is static Shows the protagonists foot running.
#7 Woods Long shot Eye level Camera is static Shows the protagonist running from behind.
#8 Woods Long shot Eye level Camera is static, focus on tree that is close Shows protagonist running from in front.
#9 Woods Long shot Eye level Camera is static Shows protagonist running from the side
#10 woods Mid shot Eye level Camera is static Shows the protagonist stopping
#11 woods Long shot High angle Camera is hand moved around a tree to seem creepy, as if someone is watching Close up focus on tree with protagonist in the background.
#12 woods Close up Eye level Camera is static Shows protagonist confused.
#13 woods Long shot Eye level Tracking shot Watches protagonist explore noise
#14 woods Long shot Eye level Tracking shot Watches protagonist explore noise
#15 woods Mid/close up Low angle Close up focus Protagonist shocked at body, antagonist out of focus behind.
#16 woods Mid shot Eye level Tracking shot Protagonist starts to run
#17 woods Close up High angle Camera is static Protagonist foot stepping back
#18 woods Mid shot Eye level Tracking shot Protagonist starts to run
#19 woods Close up High angle Camera is static Antagonists foot steps forward
#20 woods Long shot Eye level Tracking shot Protagonist runs towards camera
#21 woods Long shot Eye level Static shot Both characters run away from camera
#22 woods Long shot Eye level Tracking shot Protagonist runs towards camera
#23 woods Mid shot Eye level Static shot Protagonist hits tree
#24 woods Long shot Eye level Static shot Protagonist walks into clearing
#25 woods Long shot Eye level Static shot The two face to face
#26 woods Mid shot Low angle Tracking shot Antagonist swinging weapon
#27 woods Close up High angle Camera static Protagonist laying there
#28 woods woods High angle Camera static Protagonist being dragged off
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Character ideas

runner-5
The Protagonist ,the runner

-The florescent running jacket is a very bright colour and therefore represents the runners every day intentions of being a normal member of society and wants to be seen as a sense of safety.

-bright coloured shoes give the same effect as the jacket but also gives the character the representation of being sporty.

-the bright coloured running joggers also make the character seem happy because of the bright colours.

-the headphones will be used to represent a change between diegetic and non diegetic sound by having the protagonist taking them off of his head.

villan-5
The Antagonist, the killer

– heavy work boots are to represent an antagonist who works outside with a manual job that requires heavy boots.

-the tool belt is dark and also like the boots, presents manual labour.

-the bandanna covering the face makes the antagonist seem hidden and mysterious. The audience therefore is more intrigued by the character.

-The long dark coat makes the character less visible as it is very dark and therefore more mysterious, as if the character is concealing something.